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Film: VFX Legion Enhances the Effects Impacting the Ominous and Eerie Look of Holiday Horror Film “Black Christmas” 

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Led by VFX Supervisor James David Hattin, VFX Legion’s global team of artists created all of the visual effects for ‘Black Christmas,’ the second remake of the classic holiday horror film. Blumhouse Productions returned to the LA/B.C.-based company for a range of digital shots – from blanketing the exterior scenes with CG snow to adding visual effects that augment the ominous look of the supernatural villain.

‘Black Christmas’ is the story of a group of sorority girls who are being stalked and killed off, one-by-one, by a masked stranger during Christmas break. Refusing to be victims, coeds Riley Stone (Imogen Poots) and her Mu Kappa Epsilon sisters decide to fight back and put an end to the rampage of terror.

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Shot in New Zealand, The University of Otago was transformed into the fictitious Hawthorn College in small-town America. Snow, an essential element of the film’s seasonal setting, was fabricated during the production but fell short of the authentic look director Sophia Takal envisioned. VFX Legion met the challenge, digitally transforming the exterior footage into a realistic winter-white environment.

“Our biggest challenge was finding a look that blended with the practical snow to create seamless final shots with a real-world feel,” adds Hattin.

VFX Legion’s matte painters added 3D snow on trees, front yards, streets, the mountainous background, and other elements. Some of the details dealt with digitally included adding textures left by footprints and creating natural-looking accumulations of snow.

Early on, it was clear that the human-looking supernatural villain needed a more demonic look, while his overall appearance remained grounded in the real world.  Legion added a subtle reddish glow to the pupils of the killer’s eyes. Developed by the director and editor, the effect gave the antagonist a distinctly evil look, clearly differentiating him from the general population.

A variety of CG elements augmented the original footage. The masked man shoots a computer-generated arrow that virtually flies across a room as the girls flee. The arrow was designed based on reference photos using Maya, which was also used to light and animate the look and velocity of the projectile. Tracking artist Ruy Delgado matched the stunt arrow’s trajectory with the camera moves.

The reign of terror ends when a girl pushes over an ancient statue containing a ‘black goo’ that is the source of the villain’s other-world powers. Using Maya’s Bifrost Legion’s artists simulated the liquid sludge splashing out of the head of the effigy as it shatters into pieces.

“Over the years, Blumhouse Productions has called on Legion to create the visual effects for a long roster of thrillers,” says Hattin. “Our team appreciates the opportunity to work in the horror film genre. We really enjoy coming up with innovative solutions that meet the challenge of enhancing the realism of scary scenarios.”

“For ‘Black Christmas,’ Legion assembled a team tailored to film’s specific needs from our global network of highly skilled artists,” says VFX Executive Producer, Reid Burns. “Our ability to quickly ramp up Legion’s collective of talent enabled us to deliver a large number of high-quality visual effects that the movie required and meet its tight deadline.”

 

CREDITS 

Feature Film: Black Christmas

Client: Blumhouse Productions

Genre: Horror, Thriller, Slasher Film
Release Date: Friday, December 13, 2019
Production Companies:
Blumhouse Productions, LA
   Producer: Jason Blum
Divide/Conquer, LA
     Producers: Ben Cosgrove, Adam Hendricks
     Executive Producers: Greg Gilreath, Zac Locke, Adam Hendricks
Director: Sophia Takal
Screenplay:  Sophia Takal, April Wolfe
Cinematographer: Mark Schwartzbard
Editor: Jeff Betancourt
First Assistant Editor: Jay Sacharoff
Line Producer: Chloe Smith
Visual Effects by:  VFX Legion,  LA/B.C.
   Visual Effects Supervisor: James David Hattin
   CG Supervisor: Rommel S. Calderon
   Visual Effects Producer: Nate Smalley
   Visual Effects Executive Producer: Reid Burns
   Visual Effects Project Manager: Dylan Yastremski
   Visual Effects Coordinator: Matthew Noren
   Tracking Artists: Ruy Delgado
   Tracking Artist: Gerald Feather
   Digital Matte Painter: Dave Tipper
   3D Artist: Blake Anderson
   Compositors: Suzette Barnett
         Cyntia Buell
         Ben Case
         Patrick Conaty
         Nick Guth
         H Haden Hammond
         Austin Hiser
         Allan Torp Jensen
         Adam Kelway
          Christopher Klassen
         Gabriel Köerner
         Matthias Lowry
         Matthew T. Lynn
          Kaell Matias
         John R. McConnell
         Brad Moylan
         Eugen Olsen
         Charlie Proctor
         Andrés Ramírez
         Martha Soehendra
         Kevin Shawley
         Christina Spring
   Pipeline Development: Brandon Rachal
   Bookkeeping: Michaela O’Brien

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